1 - Cookie Clicker
Cookie clicker is a web game. It doesn't use Flash, just straight Javascript. That means we ought to be able to manipulate some of Cookie Clicker's functions, maybe change some values here and there.
Looking at the developer console, we see a message:
[=== Remember : cheated cookies taste awful! ===]
After poking around, we can see that we can modify the cookie count with Game.cookies
. We can set the value, or we can increment as much, but we get awarded with the "cheated cookies taste awful" achievement.
After looking around online, we can find how it is checked.
Game.cookies = Game.cookiesEarned + <amount>;
This means that as long as we increment Game.cookiesEarned
the same amount we do Game.cookies
, we don't have to see this achievement.
But really, there's actually a whole bunch of easier ways to achieving the same thing, including Game.RuinTheFun()
.
I have childhood memories of playing this game hours on end, getting doses of dopamine every time I built a new factory, or got a new digit in my cookie count. I probably couldn't play the game again, and showing this to my underclassman who was playing legit alongside me made the game actually unfun for her. Tl;dr, don't show cheating to a non-cheater--you'll make it unfun for them.
I probably won't ever experience the thrill of the game as I once did years ago, but hey, at least we got to discover some Easter eggs.